Thrawn (Campaign) - Deployment Card Review
- Imperial Assault HQ
- Apr 12, 2019
- 1 min read
Grand Admiral Thrawn is a villain from the TV Show Star Wars Rebels and has come to Imperial Assault as a commander/warrior for the Imperial Faction. He boasts a strong attack and many tacticle abilities that will help you outwit and outmaneuver the rebels.

Thrawn is a unique figure and costs 6 points. He has a powerful blue-green-yellow attack with an automatic +2 accuracy, double surge to 3 damage and surge to Pierce 1. He has 9 health and 4 speed to go along with a black defense die. But his abilities is where he goes from good to amazing. First he has Prediction. Basically he can force one hero to not go first (if the heroes still want to activate that hero, that hero becomes stunned). This is quite powerful and is great in those final moments where you need to slow one hero for as long as possible. His other ability, Patience, is equally as good. It states, "When you activate a group, you may distribute amoung its figures different ? (power tokens) equal to the number of exhausted Rebel activation tokens. Limit once per round." This is really good and makes Thrawn upgrade other units. Overall, Thrawn offers a commander type abilities with a battle-ready attack. While you will not want Thrawn in the front lines, he can defend himself as he coordinates your troops to victory.
Comments