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Mystery on Geonosis - Introduction

  • Imperial Assault HQ
  • Mar 20, 2019
  • 3 min read

You have been dispatched to join a fellow rebel, Saw Gerrera and investigate the mysterious disappearance of the people on Geonosis. Saw Gerrera insisted on going in first and having your small team follow him. The plan, which doesn't count as much when working with Saw, is for him to give you directions on where to go...

Initial Groups: Stormtrooper, Stormtrooper, Probe Droid, Trandoshan Hunters, Nexu. Reserved Groups: Stormtrooper (elite). Open Groups: 2

- Deploy the Stormtrooper units and the Probe Droid on tile 25b. Deploy the Trandoshan Hunters and the Nexu to tile 2b.

- The Rebels deploy on 7b

- Place a terminal on the comm's tower (the blocking terrain) on tile 8b. This is the rebel's communication to Saw Gerrera

- Doors are locked to rebel figures. A rebel figure may interact with a door (tech or fist) to open it.

- Doors do not block line of sight, counting spaces or movement for Imperial figures.

- The mission will progress when a rebel figure interacts with the terminal and communicates with Saw Gerrera.

- The mission ends at the end of Round 5 or when all heroes are wounded. When a Rebel Figure communicates with Saw Gerrera:

"I found some bug down here, but he ran off before I could catch him. You circle around and we'll trap him. Set for stun" Saw says and turns off his comlink. - The mission will progress when a Rebel Figure enters tile 25b

When a Rebel Figure enters tile 25b:

You hear Saw's footsteps come quickly towards you. "Finally!" He says, "We've got him!" Then you notice the whimpering creature that is hiding behind the fountain. Saw points his blaster at him and yells, "what do you know!" - Place a neutral mission token in the upper left corner of tile 25b. This token represents Klik-klac - Geonosis Native.

- A hero can interact with Klik-klac (2 insight or fist) to learn of the information he knows.

- If there is an Imperial Figure within 7 spaces of Klik-klac, apply -2 surge to the attribute test results.

At the end of Round 3: You hear more Imperial Troopers flying into the caverns and know you only have so much more time before you will be forced to abandon the mission. - Deploy the reserved Stormtroopers (elite).

At the end of Round 4: Klik-klac scampers off, apparently too scared of either you or the Imperial Troops or both. You may never see him again. Now all you have to do is survive.


End of the Mission Effects:

If Klik-klac gives you the information he knows:

Although you only were able to get a primative drawing of the weapon before you are forced to leave, this information may prove to be valuable and will definately narrow your search.


-Rebel Players gain 2xp and 100 credits per hero. The Imperial Player gains 1xp and 1 influence.

Your next story mission will be Detailed Analysis.


When all heroes are wounded:

You and your team flee from the onslaught of Imperial troopers. As you wander aimlessly in the tunnels, you eventually meet up with your rescuers - a small team from Lothal that work for the Rebel Alliance.


- Rebel Players gain 1xp and 50 credits per hero. The Imperial Player gains 2xp and 2 influence.

Your next story mission will be Desperate for Info


At the end of Round 5:

Although you didn't accomplish your objective, you did successfully avoid the Imperial forces and will stay alive to fight another day...


- Rebel Players gain 1xp and 100 credits per hero. The Imperial Player receives 2xp and 1 influence. Your next story mission will be Desperate for Info

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