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Detailed Analysis - Story Mission 1

  • Imperial Assault HQ
  • Mar 20, 2019
  • 2 min read

Updated: Mar 21, 2019


Armed with the primitive drawing you obtained from Geonosis, Rebel High Command has dispatched you to an Imperial Research Facility near Geonosis to investigate the core developers and hopefully learn the core ideas of the project.

Initial Groups: None. Reserved Groups: Stormtroopers, Stormtroopers (Elite), Imperial Officer, Imperial Officer (Elite) Probe Droid. Open Groups: 2

- Place terminals in the upper left corners of 23b, 33b, 21b, and 18b(the highest one)

- Place crates on both 18b tiles and in the bottom left corner of 20b.

- Terminals represent weapon projects that you need to collect.

- A hero can interact with a terminal (2 tech) to claim the data about the weapon.

- The mission will end when all heroes are wounded or when all terminals are claimed. When a Rebel Figure enters a space within 5 spaces of a terminal:

Scores of Imperial forces come flooding into the Facility with their guns raised.

- Deploy all reserved groups to a tile adjacent to the tile of the hero that triggered this event.

- At the start of each round, the Imperial player gains 2 neutral mission tokens. These may be spent during an imperial figure's activation to interrupt to perform an attack applying.

- At the end of each round, discard 1 neutral mission token (if able).

- While a Rebel Figure interacts, if there are 2 or more Imperial Figures within 4 spaces, that hero applies -1 surge.

When a Rebel Figure claims a terminal:

You collect the data from across the facility, desperate for this intelligence you're collecting will help the Rebellion. - The Imperial player gains 1 neutral mission token.

At the end of Round 3: You hear more Imperial Troopers rushing in to stop you. You're running out of time... - Increase the threat by 3.

When the third terminal is claimed: The job is almost complete, you just need the last file downloaded onto your data pad and you can leave. Inspired, you continue on.

- All heroes recover 2 strain in a 4 hero game, 3 strain in a 3 hero game, and 4 strain in a 2 hero game.


End of the Mission Effects:

If the Heroes claimed all of the terminals:

You race away with your data pads in your hands. "Hopefully," you think, "this will greatly help the Rebellion."


-Rebel Players gain 2xp and 150 credits per hero. The Imperial Player gains 1xp and 1 influence.

- Your next story mission will be Finding the Pilot.


When all heroes are wounded:

You and your team flee from the onslaught of Imperial troopers. Although you didn't succeed, you hope you will be able to learn about this weapon they are building.


- Rebel Players gain 1xp and 100 credits per hero. The Imperial Player gains 2xp and 2 influence.

- Your next story mission will be Jailbreaking the Pilot


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